The Isle of Donne is Here!

Posted in Updates on March 12, 2015 by chemiclord

Book 6 of the MegaTokyo: Endgames series is live!

Pageflex Persona [document: PRS0000032_00023]

After a more than long enough wait, The Isle of Donne is available for sale.

For paperback, follow this handy Amazon link!

If dead trees don’t suit you, ebook versions for KindleKobo, and Nook are available!

MegaTokyo: Endgames books for sale!

Posted in Updates on September 24, 2014 by chemiclord

BookSpread.png

The Gate Series

Posted in Updates on January 29, 2014 by chemiclord

Broken Prophecy Cover FinalBook 1: The Broken Prophecy 

Purchase a print copy from Amazon.com

Or purchase a Kindle e-book

Or a Nook e-book

Not convinced?  Enjoy five short stories that set up the novel completely for free!


Front CoverBook 2: The Sixth Prophet

Purchase a print copy from Amazon.com

Or purchase a Kindle e-book

Or a Nook e-book

Want to take a look before you buy?  Enjoy this free preview to whet your appetite.

On Jim Caldwell

Posted in Grumblings on September 8, 2019 by chemiclord

Pardon me while I dive into sports talk here, but because 256 characters is an awful forum for full bodied discussion, I want to move my thoughts here pertaining to a coach that has been done dirty by awful people.

I’ve had the privilege of following Jim Caldwell’s career from the time he “broke out” in Indianapolis (having been living there and scavenging at the margins as a failing sportswriter at the time).  I met him once, and that experience along with all the other accounts told me that he was a very sharp tactician with an endless encyclopedia of knowledge.  Give him a week to assemble a game plan, and he’d be able to pick apart anyone’s team.

He was (and is I’m sure) a great guy on a personal level.  Very calm yet assertive, and even felt like he respected the presence of some wanna-be loser like me.  I wish I could have met him face-to-face more often, especially outside of a practice field parking lot.

But… what very quickly emerged once he was given the big headset was that he was not particularly good managing a game in real time, and it wasn’t a skill he was able to refine.  He was very quickly overwhelmed trying to juggle all the balls that a head coach has to, especially in “crunch time” at the end of games.

That alone should not be a condemnation of anything.  That should not be shameful.  A coordinator and a head coach require two very different skill sets.  Lord knows I’d never be able to pull it off.  Hell, 25 of the people currently employed as NFL head coaches can’t pull it off even at a bare minimum level.

Now, let’s add in the absolute den of clusterfuckery that is arguably the worst franchise in professional sports; the Detroit Lions.

By every measure, Jim Caldwell was Detroit’s best head coach in damn near 30 years.  That is absolutely and measurably true, but at the same time we are not talking about the highest of bars to clear.  All that inherently means is that you are entirely mediocre; which is probably the easiest way to describe Jim Caldwell, head coaching candidate.

It’s also absolutely true that the Lions did him dirty, and turned him into the scapegoat for all the franchise’s problems.  This is a narrative that the organization has run with for sixty-plus years, and not one particularly unique to Caldwell.  Pin all the blame on one person, make them out to be the sole reason why success hasn’t happened, fire that person, then don’t change anything else.

Rinse and repeat ad nauseum.

Do I believe that Bob Quinn fired Caldwell to cover up the fact that he can’t put together a replacement level roster?  Absolutely.  Do I think he was fired as an excuse to get Bob Quinn’s buddy from New England into the head coach’s seat?  Without a doubt.  Do I think that it was easy for Quinn to do so because Caldwell is a black man and the standards required to toss a minority coach out on his ear is a LOT lower than if the coach is a generic white dude?  Yep.

But at the same time… Caldwell’s body of work as a head coach frankly is not particularly impressive.  Any team firing him solely on the merits of him not being the guy that was going to take the team to the top of the mountain… frankly isn’t wrong.

So, you have my conundrum; because when it pertains to Jim Caldwell… there seems to be two very different questions being phrased the exact same way, but have two very different answers.

“Should Jim Caldwell be an NFL head coach?”

Now, if the question means, “Given the current crop of head coaches in the NFL, is Jim Caldwell good enough to be one of them?”  The answer to that question is, “Indisputably yes.”  There is a ton of recycled trash patrolling the sidelines of NFL teams.  I can think of eight names just off the top of my head that should have expended every single one of their chances to show they can do the job, yet inexplicably haven’t been fired, or even worse, been hired by a different team.

(Those names are: Matt Patricia, Jay Gruden, Bruce Arians, Kyle Shanahan, Jon Gruden, Adam Gase, Sean McDermott, and Matt Nagy for the record.  I’m certain there are more that I could add to this list if I gave it fifteen minutes of thought.)

But here’s the problem.  Jim Caldwell’s name should be one of them on that list.

Because if the question is supposed to mean, “Do I think Jim Caldwell would be one of the 32 best head coaches if all things were equal?” The answer to that question would be “Absolutely not.”

There are only 32 of those very well paying jobs.  There should be 32 people patrolling the sidelines that make Bill Belichick look like the guy that thinks there’s an “F” in “pharaoh.”  Merely average game managers shouldn’t even be sniffing these positions, and the fact that those sort of minds are actually above the Bell Curve distribution is as damning an indictment of the supposed meritocracy that sports claims to be as anything.

But hey, perhaps that’s just me overthinking things again.  If Jim Caldwell was patrolling a sideline right now, he would not be out of place.  But I also think that there are far more people (especially minorities) that deserve a first chance before Caldwell gets his third.

Thoughts on Fire Emblem: Three Houses

Posted in Grumblings on August 8, 2019 by chemiclord

A handful of performance issues and some painful lack of anti-aliasing are the only real quibbles I have technically for what is truly a masterful title with a LOT of replayability. When Nintendo claimed there was 200 hours of content in this game, they (perhaps unbelievably) might have been UNDER-selling it.

Narratively, it is a BIT basic in the sense that there’s no REAL massive surprises in that no one side of the struggle is entirely right, and it’s a type of structuring that we’ve seen many times before in games. But Three Houses excels in the execution of that framework. Regardless of the path you choose, and regardless of the perspectives you’ve experienced before, it is very easy to become wholly invested on the path in front of you.

The only quibble I have is that the real “villains” of the story seem to exist only to be villains. They don’t seem to have any particularly compelling reason to be in the story at all other than to do terrible things that no one else would do. It felt entirely unnecessary, and I feel like the game should have either committed to them or cut them entirely.

All in all, there is nothing that Fire Emblem: Three Houses does that hasn’t really been done before in the medium. There’s nothing that I felt was completely unique or original, either in the technical presentation, the gameplay, or the story. However, it DOES put those pieces together in exceptional fashion, and anyone who likes these sort of turn-based style RPGs should enjoy this game immensely.

For people who have never experienced the series before (because it had been a handheld exclusive series), there really is no better way to introduce yourself to it. It earns every bit of a 9/10 and I would recommend it to any RPG fan without reservation.

Uh… The Isle of Donne Needs more Preparation…

Posted in Updates on July 8, 2019 by chemiclord
I’m afraid to say, for the first time, that due to some unforeseen circumstances, The Isle of Donne is going to have to be delayed. I’ll keep you all updated when I have another date prepared.
My apologies.

Prepare for the Isle of Donne

Posted in Updates on June 19, 2019 by chemiclord

It’s definitely been longer than I wanted, and no doubt longer than anyone wanted to wait… but that wait is mercifully almost over.

The sixth and final installment of the MegaTokyo: Endgames series, The Isle of Donne, will release July 12th, 2019.  So, start stashing away those pennies!

Thank you all again for your patience.

On Punching the Mirror

Posted in Grumblings on June 17, 2019 by chemiclord

“See how my knuckles are bruised?  That’s because every time I wake up in the morning, I punch that asshole in the bathroom mirror.”

The self-jab works on two levels; one because my knuckles actually are a bit discolored when compared to the rest of my hand (naturally, for the record), and two because there’s a part of me where it’s a very accurate sentiment.

It’s something I’ve had to come to terms with over the decades; that there is a part of me that will never be content or satisfied with anything I accomplish.  To that part of me, I will always be an unmitigated failure.  If by some miracle I were to win the most prestigious prizes in all of literature and have widespread worldwide acclaim, that self-loathing part of myself would scoff for not having accomplished it sooner.

It’s not quite the same drive that pushes motivated people to ever greater heights.  This is a destructive self-hatred that seeks to tear myself down.  It’s not that fear of failure that serves as a motivator for some people.  It’s an expectation of failure that can make preparing for a project a million times tougher, and attempts to be a suffocating blanket on anything I finish.

It’s not even a professional self-loathing either.  It creeps into my social interactions too.  Someone wants to talk to me?  Oh dear, what did I do?  Someone thinks I’m interesting?  Oh, that’s just because they don’t know “the real me” yet.

It blames me for “entertaining” my mother’s emotional manipulation and “encouraging” her to embrace the role of perpetual victim.  It sneers at me for my father’s physical abuse, telling me if I hadn’t been such a lazy fuck-up as a child that I would have never been beaten, and that he never really beat me up that bad anyway.

It’s been such a constant presence since I was still a preteen that it feels normal to me.  I’m not sure I would even be me without that self-hating shitheel hovering in my thoughts.

I’m loathe to call it depression, because it hasn’t actually stopped me from doing anything I’ve set out to do.  But it’s not the whispers of undefined “doubters” that inspires me to what I allegedly can’t, either.  It’s both less than that, and more.

How do I handle it?  I guess I don’t really.  It’s a malice that demands to be heard, even as it is powerless at the end of the day.  So I let it say its piece to my headspace, even if it might slow me down initially.  It can be a real fight.

But it’s not a fight I’ve lost yet.

And Another Sacrifice…

Posted in Grumblings with tags , , , , on June 9, 2019 by chemiclord

… to the altar of cheap games.

Double Fine, indie developer of Pyschonauts fame, is indie no longer, having reached an agreement to be bought by Microsoft Studios.

Now, if you’ve read some of my earlier comments on the state of gaming, it shouldn’t surprise you that I don’t blame Double Fine for this.  This is a move they simply have to make.  The profit margins for games at the price point gamers demand are too thin unless you have deep pockets willing to take the risk of potential failure.

Double Fine wasn’t some trash studio.  If they can’t make it on their own, then there is something very, very fundamentally wrong with the market they were trying to work in.

To those gamers who are inevitably going to complain about another studio “selling out,” we are the problem.  We need to be willing to spend more up front.  Period.

Back to Transcendent

Posted in Updates with tags on May 29, 2019 by chemiclord

To anyone who knows me personally, this probably isn’t a surprise in the slightest.  With my work on MegaTokyo:Endgames wrapping up (I’ll have a release date for Isle of Donne soon, I promise), I’m back to work on a concept that has been burning in the back of my mind for the last year.

(To the four people who wanted me to go back to my “Gate” series… sorry.)

But I’m approaching Transcendent a little differently than just writing a novel.  The release structure for this series will be almost like the serials of the past (and kinda like seasons of TV shows now).

The goal is that once the series gets spinning, that I’ll release 20-30 page “episodes” that you’ll be able to buy through Amazon Kindle e-books, and after a 10-12 page “season” they’ll be compiled in book form that you’ll be able to buy for all you dead tree collectors.  I feel it will lower the bar of entry (which is what kills a lot of “new” writers), while at the same time keeping the larger novels for those who want them on their bookshelves.

And yes… these will be Kindle exclusives.  It’s admittedly a mercenary decision, as my sales from Amazon lapped Barnes and Noble and Kobo combined several times over.  For the price points I’m going to be selling these at… I’m going to need the higher cut that comes from giving the Kindle exclusive publishing.

Which brings us to price.  The plan initially is that each episode will run for $1 ($0.99 technically), and the accumulated seasons will be in the $12-$15 range.  I’m trying to keep prices down, folks.  I know it’s really hard to have much money to spend, after all.  I wish I could do better.

Anyway, I’ll keep updating as I get closer.  Still really early in development at this point, but I understand that radio silence is one of the worst things to have as a nobody writer.  Thanks for keeping in touch!