The Great Underground Empire is Here!

Posted in Updates on March 12, 2015 by chemiclord

Book 5 of the MegaTokyo: Endgames series is live for all platforms!

Ebook cover

Amazon Kindle and Paperback can be purchased here.

Nook readers can follow this link.  Of note, if you are completely unwilling to order through Amazon, you can also order the paperback through Barnes & Noble.

And for the first time, Kobo users can go here and be a part of the launch day as well!

Thank you again for all your support, and with luck it won’t be long until you can set off for The Isle of Donne!

MegaTokyo: Endgames books for sale!

Posted in Updates on September 24, 2014 by chemiclord

BookSpread.png

The Gate Series

Posted in Updates on January 29, 2014 by chemiclord

Broken Prophecy Cover FinalBook 1: The Broken Prophecy 

Purchase a print copy from Amazon.com

Or purchase a Kindle e-book

Or a Nook e-book

Not convinced?  Enjoy five short stories that set up the novel completely for free!


Front CoverBook 2: The Sixth Prophet

Purchase a print copy from Amazon.com

Or purchase a Kindle e-book

Or a Nook e-book

Want to take a look before you buy?  Enjoy this free preview to whet your appetite.

Uh… The Isle of Donne Needs more Preparation…

Posted in Updates on July 8, 2019 by chemiclord
I’m afraid to say, for the first time, that due to some unforeseen circumstances, The Isle of Donne is going to have to be delayed. I’ll keep you all updated when I have another date prepared.
My apologies.

Prepare for the Isle of Donne

Posted in Updates on June 19, 2019 by chemiclord

It’s definitely been longer than I wanted, and no doubt longer than anyone wanted to wait… but that wait is mercifully almost over.

The sixth and final installment of the MegaTokyo: Endgames series, The Isle of Donne, will release July 12th, 2019.  So, start stashing away those pennies!

Thank you all again for your patience.

On Punching the Mirror

Posted in Grumblings on June 17, 2019 by chemiclord

“See how my knuckles are bruised?  That’s because every time I wake up in the morning, I punch that asshole in the bathroom mirror.”

The self-jab works on two levels; one because my knuckles actually are a bit discolored when compared to the rest of my hand (naturally, for the record), and two because there’s a part of me where it’s a very accurate sentiment.

It’s something I’ve had to come to terms with over the decades; that there is a part of me that will never be content or satisfied with anything I accomplish.  To that part of me, I will always be an unmitigated failure.  If by some miracle I were to win the most prestigious prizes in all of literature and have widespread worldwide acclaim, that self-loathing part of myself would scoff for not having accomplished it sooner.

It’s not quite the same drive that pushes motivated people to ever greater heights.  This is a destructive self-hatred that seeks to tear myself down.  It’s not that fear of failure that serves as a motivator for some people.  It’s an expectation of failure that can make preparing for a project a million times tougher, and attempts to be a suffocating blanket on anything I finish.

It’s not even a professional self-loathing either.  It creeps into my social interactions too.  Someone wants to talk to me?  Oh dear, what did I do?  Someone thinks I’m interesting?  Oh, that’s just because they don’t know “the real me” yet.

It blames me for “entertaining” my mother’s emotional manipulation and “encouraging” her to embrace the role of perpetual victim.  It sneers at me for my father’s physical abuse, telling me if I hadn’t been such a lazy fuck-up as a child that I would have never been beaten, and that he never really beat me up that bad anyway.

It’s been such a constant presence since I was still a preteen that it feels normal to me.  I’m not sure I would even be me without that self-hating shitheel hovering in my thoughts.

I’m loathe to call it depression, because it hasn’t actually stopped me from doing anything I’ve set out to do.  But it’s not the whispers of undefined “doubters” that inspires me to what I allegedly can’t, either.  It’s both less than that, and more.

How do I handle it?  I guess I don’t really.  It’s a malice that demands to be heard, even as it is powerless at the end of the day.  So I let it say its piece to my headspace, even if it might slow me down initially.  It can be a real fight.

But it’s not a fight I’ve lost yet.

And Another Sacrifice…

Posted in Grumblings with tags , , , , on June 9, 2019 by chemiclord

… to the altar of cheap games.

Double Fine, indie developer of Pyschonauts fame, is indie no longer, having reached an agreement to be bought by Microsoft Studios.

Now, if you’ve read some of my earlier comments on the state of gaming, it shouldn’t surprise you that I don’t blame Double Fine for this.  This is a move they simply have to make.  The profit margins for games at the price point gamers demand are too thin unless you have deep pockets willing to take the risk of potential failure.

Double Fine wasn’t some trash studio.  If they can’t make it on their own, then there is something very, very fundamentally wrong with the market they were trying to work in.

To those gamers who are inevitably going to complain about another studio “selling out,” we are the problem.  We need to be willing to spend more up front.  Period.

Back to Transcendent

Posted in Updates with tags on May 29, 2019 by chemiclord

To anyone who knows me personally, this probably isn’t a surprise in the slightest.  With my work on MegaTokyo:Endgames wrapping up (I’ll have a release date for Isle of Donne soon, I promise), I’m back to work on a concept that has been burning in the back of my mind for the last year.

(To the four people who wanted me to go back to my “Gate” series… sorry.)

But I’m approaching Transcendent a little differently than just writing a novel.  The release structure for this series will be almost like the serials of the past (and kinda like seasons of TV shows now).

The goal is that once the series gets spinning, that I’ll release 20-30 page “episodes” that you’ll be able to buy through Amazon Kindle e-books, and after a 10-12 page “season” they’ll be compiled in book form that you’ll be able to buy for all you dead tree collectors.  I feel it will lower the bar of entry (which is what kills a lot of “new” writers), while at the same time keeping the larger novels for those who want them on their bookshelves.

And yes… these will be Kindle exclusives.  It’s admittedly a mercenary decision, as my sales from Amazon lapped Barnes and Noble and Kobo combined several times over.  For the price points I’m going to be selling these at… I’m going to need the higher cut that comes from giving the Kindle exclusive publishing.

Which brings us to price.  The plan initially is that each episode will run for $1 ($0.99 technically), and the accumulated seasons will be in the $12-$15 range.  I’m trying to keep prices down, folks.  I know it’s really hard to have much money to spend, after all.  I wish I could do better.

Anyway, I’ll keep updating as I get closer.  Still really early in development at this point, but I understand that radio silence is one of the worst things to have as a nobody writer.  Thanks for keeping in touch!

So… Where To Now?

Posted in Grumblings on May 7, 2019 by chemiclord

As you are reading this… I am at long last (about a year later than I would have liked) finished with the primary draft of The Isle of Donne.  Granted, still have some editing and some cover art to finish up, but the brunt of the work (on my end at least) is done.

It’s almost hard to believe that I’ve put in roughly 6 years of my life to this series, and definitely more actual development time than anything I had done before.  It really has become a part of my life, and as a result that I’m effectively finished with it is a bit hard to wrap my brain around.

These last few days have been my first sort of “vacation” from writing since then, the first time in years that I haven’t had my word processor and/or story board open in front of me, and while the break was probably needed… it felt wrong somehow.  Like I was missing a part of me.

So, I think that is me telling myself it’s time to get back to work.  But on what?

Yeah, I’m not going to able to pretend I’m lost in a indecisive haze wondering what my next project will be.  I already know.  I’ve kinda already known for a year.  And as I get it more congealed, I’ll share those plans with everyone.

Okay… back to radio silence, now.  Thank you for your patience.

The Right Way to Play A Video Game…

Posted in Grumblings on March 31, 2019 by chemiclord

Rule 1: It is not your decision.

Rule 2: If there is any doubt, kindly refer to Rule #1 and pick an orifice to go fuck yourself in.

This is something I frequently grind my gears over; the hardcore gamer who decides there is a “right way to play” and anyone else isn’t a true fan and thus deserves to be derided.

This attitude among gamers has really reared it’s ugly head with the release of FROM Software’s latest title, Sekiro: Shadows Die Twice, as it usually does every time FROM Software releases a title.  They are very mechanically challenging titles, and the fans of that series get very upset if you suggest that they aren’t “fair,” or don’t do things that you’re “supposed to do” like open yourself to PvP raids.

Now, this is hardly unique to Sekiro or From Software.  I’ve seen this attitude seep up like toxic waste in everything from the Fire Emblem series (if you turn permadeath off, you’re doin’ it rong), Doom (if you turn down the difficulty, you’re not playing it right), goddamn Mario games (using warp pipes if you’re not speedrunning means you’re trash), hell… I listened to an uncle get shit on for not defeating the Wizard of Frobozz properly in Zork 2 (a damn text-based puzzle game which encouraged you to find your own solution).

This isn’t hard to suss out, gamers.  You were not, are not, and never will be the arbiter for the “right way” to play any game.  And if you hold such an opinion for any game, I kindly request you to take that opinion out to the curb, because it’s garbage.