Archive for Genshin Impact

Once More for the People in the Back…

Posted in Grumblings with tags , , , on January 24, 2024 by chemiclord

“Welcome back, my friends
To the show that never ends
We’re so glad you could attend
Come inside! Come inside”

– Karn Evil 9 by Emerson, Lake & Palmer

So, here we are again. Another year. Another year of gatcha gamers furious at Hoyoverse and their staggeringly hit gatcha game Genshin Impact because they don’t feel “appreciated” by the company about their “new year rewards.”

I’ve spoken about exactly this sort of thing before, but I suppose it bears repeating, because gamers really don’t want to get it. They want to believe that publishers and studios have some sort of mutual investment with their players that players have with their games. They want to believe that the relationship is more than transactional. And so they continue to act like jilted lovers every time a company, like Hoyoverse, doesn’t “appreciate” them.

(And trust me, Hoyoverse doesn’t appreciate players. At all. They’re probably one of the worst companies when it comes to seeing players as anything more than numbers on a ledger. Tied with damn near every other game company.)

The most recent rage stems from Genshin Impact’s Chinese New Year rewards being exceedingly meager, like they were last year… and the year before… and the year before that…

Meanwhile, the game Honkai: Star Rail is offering up a free five-star character for their “loyal player base,” and it’s got Genshin players seething, threatening to pull their support and jump ship for that title. Leaving aside the eye-crossing ridiculousness of the threat (you’re taking your money away from Hoyoverse, and giving it to…. uhh… Hoyoverse), it really highlights the fact that gamers and publishers are speaking two entirely different languages. The latter group knows this. The former group perhaps willfully refuses to.

As I mentioned in the previous post, these sort of rewards and incentives aren’t really appreciation to current players, and more advertisements for non-players. Any rewards a game gives are, at least by publisher thinking, money left on the table. They are loathe to do that unless they feel they absolutely have to.

When Star Rail is offering a free 5-star reward, players choose to believe Hoyoverse is saying:

“We appreciate you for your support. Here’s an awesome reward for all you’ve done for us!”

When what Hoyoverse is really saying is:

“Our player numbers aren’t hitting our internal targets. Tell the world about our game, will ya?”

Now is this to say that Genshin Impact is “doing it right,” or that people shouldn’t be angry about not feeling appreciated? No. Because frankly Hoyoverse doesn’t give a shit about their player base. They never have given a shit about their player base. But when gamers rage online about being “unappreciated” and how [x] game is doing it all wrong, and [y] game is doing it right, especially when both titles come from the same company, you are unwittingly doing pretty much exactly what that company wants you to do; advertise both games and get those titles on people’s lips. Granted, it’s not ideal for them, but they’ll take it.

If you really want to send a message. Go silent. Take your money, and walk away. Until gamers have the willingness and the willpower to cut off these sort of companies, they will continue to play these games with their players.

On Review Bombings…

Posted in Grumblings with tags , , on September 29, 2021 by chemiclord

There’s really no clever opening I can make here. I’m too tired to try, and I’m not sure any cold open would even work as a decent analogue.

Genshin Impact represents the best and the worst of contemporary gaming. There really isn’t anything that encapsulates what the industry has become quite like MiHoYo’s latest offering.

On one hand, we have a nigh fully explorable open world setting that is ever expanding with a dearth of content, an ever increasing cast of varied characters, ways to interact with them, content to play and experience, on a massive bevy of devices that range from high end performance PCs all the way to the smartphone in your pocket that can connect you to millions of others across the world.

On the other, we have a fully exploitable “gatcha” monetization system loaded with microtransactions and a slot machine that is just forgiving enough to keep you enticed, and just punishing enough to make it very hard not to drop more money than you probably should on it… in a setting that really hasn’t shown terribly much obvious diversity in characters and people despite now experiencing three of seven (or potentially eight) nations.

So I suppose it shouldn’t be much surprise that it also has drawn in the best and the worst of the gaming community… and right now the worst parts of both the community and the industry are on full display.

Firstly, some disclosure. I have played Genshin Impact. Usually about 20-30 minutes a day, sometimes more if there’s a big content drop. I actually pay about $15/month on it (in line with your typical MMO subscription). So, yeah, I guess I’m “invested.”

Anyway, in “gatcha” games, there tends to be an expectation as games reach their anniversary. Now, gamers tend to mistake these events as “appreciation” towards the players that have put their time and money into the game (game developers and studios do nothing to dispel this notion, and in fact encourage it). In reality, however… they are advertisements; events designed not as “appreciation” to current players, but a way to entice new players to hop on board.

It’s a trap that gamers should know by now. Game companies are not your friend. You are not in a relationship with them. They owe you nothing outside of the advertised product, and they are not going to provide more than the bare minimum they can get for the least amount of cost unless they feel compelled to do so.

So, it really shouldn’t have been a surprise that a company like MiHoYo, with a game like Genshin Impact that already is taking the world by storm, really… isn’t treating the anniversary like a particularly special event. They offered some meager rewards, pretty much on par with any other event… and hoo boy… did a special slice of the players not appreciate that.

The last couple of weeks has been a tidal wave of toxicity, though in reality the anniversary rewards are just the latest escalation from a group of swamp dwellers that have done such wonderfully well adjusted things as harass voice actors for doing their jobs, going as far as forcing them off the internet due to the rampant abuse.

MiHoYo has responded to this in the worst possible way, because of course they have. They have deleted criticism on social media, removed entire threads from their forums, and outright refused to even deign to respond to anything that suggests they could do a little bit more for the players of their game.

So, of course, the gamers had to resort to the last bastion of the unheard; rampant review bombing, which for the uninitiated is where a community spams a storefront for a game with thousands of negative reviews to try and drag down its review score and potentially scare off new players.

But, gamers couldn’t allow themselves to be outdone in the over-exaggerated response department. Oh no, so they had to take it up a notch and start review bombing games that not just had nothing do with Genshin Impact, but had nothing to do with MiHoYo.

It’s like being so furious with your Ford Explorer that you start throwing bricks at the windows of the nearby Chevy dealer. What, exactly, do you think that is supposed to accomplish?

Meanwhile, how does a company like MiHoYo not understand that trying to silence people isn’t going to work? Shutting down avenues to let people vent their frustrations isn’t going to stop them from complaining. They’re simply going to find other avenues to make their displeasure clear, and now they’re going to be angrier about it.

Never before has a gaming community deserved a game studio more. This entire debacle has been like a doctorate thesis for a clown college.

(And by the way, MiHoYo, it really wouldn’t hurt you to toss people a freakin’ free 5-star character, for crying out loud. You’ve made literally a billion dollars on this game. I think you’re good for it.)