On Rooting For Meteors…

Posted in Grumblings with tags on June 10, 2016 by chemiclord

Way back in 1987 when I was still a kid, I was picking up the paper for my grandfather, and one of the headlines on the front was about the NBA Finals featuring the Boston Celtics and the Los Angles Lakers.

Not fully understanding the rivalry among the Detroit Pistons faithful for both teams at that age, I asked my grandfather who he was rooting for.  He looked at me with a wary eye and said simply,

“The meteor.”

“Rooting for the meteor” as I came to learn it stemmed from that rather gruesome place where you really don’t like either side of a contest, where there’s a sense that in a way you lose regardless of who wins.  I’ve kinda struggled with this scenario outside the sports world as the disaster between Gawker Media and the various lawsuits that have driven it to bankruptcy, as well as the billionaire that had been bankrolling many of those lawsuits in secret.

On one hand, we have Gawker.  While I have on occasion enjoyed their attempts at legitimate journalism, and have commented on articles from Jezebel, Kotaku, and Deadspin (among others), at the same time the media organization has run and stubbornly clung to “articles” that not even tabloids would have touched simply because they served no purpose other than spite… one of which being “outing” the not-so-secret sexuality of the billionaire that went after them in retaliation, Peter Thiel.

Make no mistake, Gawker’s done more than enough things that should have gotten them buried years ago.  From attacking executives that had no significance simply because they were a rival, to posting segments of sex tapes because apparently transcripts just simply weren’t telling enough… this is a well deserved result for the company.

But then, on the other hand, we have billionaire Peter Thiel, who despite claims that his sexuality wasn’t particularly a secret seemed to go out of his way to make sure it wasn’t discussed.

Had Thiel simply sued Gawker himself, and put his own stamp on this, I would have been wholly in his corner.  But instead, he started bankrolling other lawsuits, making sure that the arguments arranged would avoid insurance payout and directly hurt Gawker’s pocketbook in the process, so that he could operate largely anonymously until his scheme had basically reached fruition.

The tactic itself (using a superior bankroll to effectively bully smaller parties into submission) is hardly new, and is pretty despicable.  To do so in secret is even worse in my mind.  The idea that someone with enough money could effectively destroy someone else without even needing to show their face makes me ill, especially considering that “small” independent media is increasingly becoming the only way to find journalism as free from bias as possible.

It’s a worrying precedent to be sure, and a play I really don’t want to see become prevalent in the already thick playbook for the wealthy of our society.

So yeah… I guess I’m rooting for the meteor in this one.

On Rape Culture (Redux)

Posted in Grumblings on June 7, 2016 by chemiclord

Some time ago, I visited this particular topic, and how I felt that rather than “rape culture”, America more has a problem with “fear culture”, rather than normalizing rape and violence against women, we simply don’t want to face it and address it, indirectly allowing it to happen rather than actively supporting it.

While I don’t want to say I was “wrong” (because I do think that a large part of the problem is simply normal people not wanting to face how real and prevalent the problem is), I clearly under valued that there certainly is a very powerful element of our society that actively seeks to diminish women and what they face.

Enter Brock Turner.

I don’t want to get into a blow by blow of the events (mostly because I don’t want to have to hold myself back from punching a wall), but the general synopsis is, potential collegiate swimming athlete rapes an unconscious woman outside a party, is stopped in the process by two others, and despite the witness testimony and evidence… his sentence is a whopping six months of jail time.

In the fallout, we have seen the head of what feminist thought calls “rape culture” rear its head and bear it’s fangs.

Starting with the judge who administered the slap on the wrist declaring in sentencing that, “A prison sentence would have a severe impact on him…I think he will not be a danger to others.”  Or the father who declared that he shouldn’t lose twenty years of his life over twenty minutes of bad behavior.  Or the friend who blamed “political correctness” for the outrage following the trial and sentencing.

But this is all stuff we have heard before, many times, isn’t it?  This idea that rape is a temporary thing, and that if there are any lasting effects, it’s the failing of the victim.  That this should be a “teaching moment”, not a crime that deserves severe punishment.

But this is the first time that I can remember the victim in question actually taking the advice of MRA twats, having the courage to face her assailant, describe what happened to her, the humiliating process she underwent just to get to this point… and then still be ignored by the justice system in lieu of not ruining a promising young man’s life.

Damn it.  Where’s that fucking wall?

Bah, I’d have to get in line anyway.  Half the country is stuck slamming their heads against it.

Why are Video Game Movies so Bad?

Posted in Grumblings with tags , , , on May 29, 2016 by chemiclord

This is a question that seems to come up more than once, and usually after the latest “big studio” attempt to transition from the console to the big screen.

And sure enough, the topic has churned up now that Warcraft and Angry Birds stumb…

I still can’t believe that’s a thing.

But the fact that it is a thing ties into Problem #1:

Problem #1: Hollywood is picking up some REALLY dumb games.

This really isn’t something that’s too hard to figure out, especially since Hollywood has a really hard time producing good movies from screenplays developed right in their wheelhouse.

So, it shouldn’t be too much of a surprise that when they’re looking to adapt a video game, they’d point at the top sellers list and go, “Ehhh… that one.  Get the rights to that one.”

Which is how you wind up with Tetris: The Movie.

And I wish I was making that up.  Truth can be stranger than any fiction, and leads to Problem #2:

Problem #2: Let’s be honest… video game storytelling has traditionally stunk.

Sorry, but it’s true.  You know it.  I know it.  We all know it.  And that very painful trait isn’t something that translates well into a medium where the story has to carry the work.

Scoff at Mortal Kombat and Super Mario Bros. for how awful those movies were, but really… how many people have actually read the companion material for the really popular games in the medium’s history (i.e. the ones that actually get tapped to make that jump)?

For the longest time, video game stories were an afterthought.  The gameplay itself was expected to be the carrying element.  It’s only fairly recently that the storytelling in video games has reached a point where it reasonably is expected to be a primary (if not the primary) element in the quality of the product.

We’re only now reaching a point where the likes of Mass Effect or Assassin’s Creed will start drawing interest from major studios, the latter of which is actually being filmed as we speak, and one that I think has the narrative chops to make said transition well.

Except for Problem #3:

Problem #3: The Uwe Boll Effect

For all the blatant cheesecake and horny male pandering, underneath the Dead or Alive series hides a remarkably coherent plot (albeit a weird one).  So, obviously, the answer is to completely gut that plot, ignore everything about the characterization, relationships, interactions, and how events entwine… and instead mash together something that barely resembles what your audience has already demonstrated they resonate with.

This is hardly a problem with just video games.  Books to movies like to do this too; there seems to be a pathological urge by directors and screen writers to put their own “stamp” on the work by arbitrarily changing things.

At least with books, you can argue that cinematography requires some changes (things that happen in a book, like internal thoughts, don’t really translate well, for example).  But video games, being a visual medium itself, generally shouldn’t require that much narrative meddling.

There’s a bunch of other tripwires involved, but these are the three big ones from my angle, and until those have been resolved, I’m afraid we’re not going to be seeing too many good video game movies in the near future.

 

 

On Captain ‘Murica.

Posted in Grumblings on May 27, 2016 by chemiclord

Despite having been a webcomic writer for two years, and directly working with one of the most prominent webcomic creators in the medium’s history, I’ve never exactly been a comic or manga enthusiast.

First is a limit of only so many hours in a day.  Between balancing a day job and creating my own stuff, I don’t exactly have all that much free time to pick up and follow comics, especially American comics, which are known for endless reboots, redesigns, remakes, parallel stories, etc…

Which leads to the second reason.  While I see tremendous potential in comics and manga as a storytelling medium, it only very rarely reaches its potential.  Mostly because artists and writers are thrown onto a project with very little understanding of what makes those established characters compelling to the audience… or if they do, they just don’t care.

We saw an example of this with the nigh unmitigated disaster that was DC’s “New 52” reboot.  We saw an example of this when some nitwit at Marvel decided that a married Spiderman just wasn’t cool enough in the “One More Day” storyline.

And we’re seeing it again with the latest “shocking”, “compelling”, “earth-shaking” twist with the original Captain America.

Now, Captain America going through some weird phases is hardly a new phenomenon.  The guy was turned into a werewolf and a zombie depending on the continuity involved.

But this one is one where Ol’ Cap has crossed a line that probably shouldn’t have ever been crossed.  Not only is Steve Rogers a member of Hydra (the Nazi analogue that by its own admission is supposed to be the bridge to the Fourth Reich), he supposedly always has been.

This is, unequivocally, a terrible idea.  And whoever thought of that should have been slapped repeatedly until the stupid stopped.

The problem isn’t that a renown hero has really been playing a long game.  It’s specifically Captain America, the production of two Jewish creators specifically during the World War II era and the rise of Nazi Germany and the deplorable crimes against humanity that the Nazis caused.  While America was waffling in a passive-aggressive isolationism with business leaders that openly supported the Third Reich (let’s just say you might want to read about the history of the Ford family, those who insist on buying domestic), Simon and Kirby were calling out their country to act in a climate that was wary of the Jewish presence in America at best, and openly hostile at worst.

An iconic character created specifically as an ideological counter to the Nazi menace should have never been considered to have been a member of the MCU’s Nazi analogue.  It spits in the face of the people who created it and trivializes history for the sake of a “shocking development.”

It’s bad, and Nick Spencer should feel bad for being so bad.

On Going Back…

Posted in Updates with tags , , , on May 27, 2016 by chemiclord

Just a minor update to report.

People who own the ebook versions of Dire Water and the Tower of Kartage might want to consider updating their copies.  There’s no content changes or anything, but the ebooks have been updated to function similar to the latter two the series with properly functional Table of Content links.

I hope you’ll like the alterations.  Going through old manuscripts and manually fixing the formatting issues that allowed me to submit my own compiled mobi and epub files was rather time consuming.

And Now There Were Four…

Posted in Updates with tags , , on May 20, 2016 by chemiclord

And at last, Book 4: The Daynish Campaign, is here.

This particular book came together during some pretty rough moments of personal drama, which didn’t help the pressure I put on myself to get it just right, and what contributed heavily to why it dropped a month later than my general goal of two books a year. The desire to get it just right is especially important to me because now we finally are going to start getting into the meat of the Endgames story.

While Tower of Kartage kinda set the mechanics of how the world works, and Dire Water and Fire Fox kinda gave us a bird’s eye view of the world itself and the events that take place, now we’re finally going to see a more ground level perspective, specifically of the adventuring days of Pirogoeth’s life that up until now had only been hinted at. This is really digging into actual canon events of the entire MT world, and I won’t deny being absolutely petrified at times that I will not present it in a quality fashion.

Anyway, enough of my rambling. I hope you enjoy it, and are ready to dig in further while I get Book 5, The Great Underground Empire, ready!

Tenatative Release Date for The Daynish Campaign

Posted in Updates with tags , , on April 16, 2016 by chemiclord

Time to start saving up pennies again!  Barring any unexpected delays, Book 4 of the Megatokyo Endgames series, The Daynish Campaign, will be released in paperback, Kindle, and Nook on May 20, 2016.

The Daynish Campaign First Draft

Posted in Updates with tags , on April 14, 2016 by chemiclord
Whew… okay… took a lot longer than I would have liked, but the first draft of Book 4 in the Megatokyo: Endgames series, The Daynish Campaign, is complete.
 
Once my editors get back to me, I’ll be able to pin down a release date.
 
However, thanks to steadily increasing production costs on Amazon’s end, the print versions of the novel will have to reflect those increased costs, and the price point for future books will be $11.99 for the foreseeable future.
 
I know… no one likes price increases. I’m really sorry!

An Open Letter to SquareEnix…

Posted in Grumblings with tags , on April 8, 2016 by chemiclord

So apparently the new Final Fantasy 7 remake is going to be “massive”, with each episode being “as large as FF13.”

My response to that is… “So what? All that inherently tells me is that each episode of the game will be 10 hours of cutscenes and 4 hours of walking down a narrow hallway.”

SquareEnix, you had a sure money maker. You just needed to NOT mess with it. Instead, you go out of your way to tell your prospective customers that you are indeed messing with it in significant ways.

It’s a pretty huge risk you’re taking, and I appreciate that on its own. Part of me is glad that you’re not just resting on your laurels, and instead are trying to update the game’s relevance (because I’ll be honest, there’s a lot about the original that is… pretty terrible in retrospect).

But at the same time, your track record recently is awfully spotty, to put it mildly. You can’t afford to FF14 this. Don’t be surprised if your fans don’t exactly pony up to pre-order this (like myself).

I am going to wait and see, because I’m not at all confident your company has any idea what you’re doing.

On Intellectual Property…

Posted in Grumblings with tags , , on April 7, 2016 by chemiclord

So, we’ve got a new hubbub going on in the gaming world, this time dealing with Blizzard/Activision and their legal action to shut down a private server that was running version 1.12 of the World of Warcraft MMO.

No small amount of gamers have rushed to the defense of private server, Nostalrius, with a number of arguments, be it Blizzard no longer supporting that “legacy” content to the Nostalrius developers not using Blizzard code to host the client.

And what these people don’t seem to understand is that none of those arguments matter in the slightest.

For the same reason you can’t take whole passages of a book and try to publish them as your own, or try to screen movies in a theater without negotiating the rights to do so… you technically can’t host a game (even if you don’t actually have the game present or use the original game’s code to communicate between players) without the expressed permission of the entity that controls the copyright to that intellectual property.

Because with any media, you don’t actually buy the content.  You buy the right to access it by the terms the controller of the IP allows.  You’re buying the physical book the words are written on, not the words themselves.  You’re buying the disc that the game or movie is programmed on, not the game data itself.

(This is why digital games are such a weird area to navigate, as customers are realizing they don’t technically own anything on their Steam list, and could lose it at any time regardless of how much money they spent.)

It’s not about the code or the game data.  It’s about the World of Warcraft IP itself, and using that IP outside of the terms that Blizzard set in their license agreement.

I’m not interested in defending Blizzard’s motives.  They’ve done plenty of pretty vindictive stuff to their own customers that I would never claim they’re doing anything for good of anything more than their own pocketbook or the perception that it would help their bottom line.

I’m not going to claim that the people who ran Nostalrius are thieves or terrible people.  They were just dudes that wanted to play a version of a game that Blizzard had no interest in supporting any longer.

But until someone successfully challenges the legality of EULA in regards to intellectual property, that’s the means that Blizzard (or any copyright holder) can and will use to “protect” that property, and they can enact that right whenever they wish and change their mind at any time.

The ability to protect that IP is important to creators, especially ones that use that protection to secure the ability to sustain a livelihood to create more content for others to enjoy.  And that’s why I have to support their efforts, even if I don’t think they’re using it in a constructive way.

Because a world where they (and by extension I) don’t have that power will be a very rough era for people who create.