Archive for Nintendo Switch

Here We Go Again (On the Price of Games)…

Posted in Grumblings with tags , , , , on October 24, 2025 by chemiclord

So, I would never have thought that I’d have a discussion about Kirby beyond the real history behind the character (he was named after the lawyer that helped Nintendo win the rights and trademark to Donkey Kong). But here we are!

So, it turns out that the price for the new Kirby Air Riders has been released, and boy, are some people on social media not very happy that it clocks in at the $70 price point. This is not at all surprising to me. In my almost five decades on this earth, I have seen this unique Five Stages of Grief play out specifically twice (to the former Blizzard developer that snarled at me about it, no this isn’t some “nostalgia” speaking, I was no snot-nosed kid the last two times this happened; I was a grown ass man paying for my own stuff and my memories are very clear).

From the era where games were literally all over the place (those Super Nintendo ads from the early 90s that have game prices anywhere from $35 to $90+ aren’t fake folks, they are very, very real), to the early days of standardized prices, to the bump to $60 in the early aughts, to the now $70 bump… gamers have always bristled when the prices went up. Hell, this current grousing isn’t even particularly worse. So, if I seem dismissive of it to some small degree, it’s for a reason. This isn’t new, and there’s nothing particularly “fresh” about this current age of protest that tells me it’s going to be particularly different this time around.

At least, not specifically in gaming. Economic pressures as a whole are a different tale that has yet to be fully told.

It’s also a big part of the reason why “taking a side” on this isn’t as easy as both “sides” want it to be, because there are legitimate reasons on both sides, in a way that wasn’t exactly true the last few times this happened.

Let’s start with how the industry’s price increases are valid. Yes, it is very true that games and game hardware has not kept up with inflation over the last twenty-some-odd years. Just like with the bump to $60 as the industry standard, there comes a point where a static price point simply becomes untenable, and the industry probably held out longer than it should have.

And I say that because it is very clear that there’s a degree that the complaints are empty. Contrary to what gamers want to believe, people are willfully spending more than they ever have on their games, even adjusting to inflation, thanks to how “free-to-play” games are happily fleecing gamers far more harshly than up front prices ever did. The same community complaining about $70 cover prices generally has no problem dropping $100 a pop on a gacha system slot machine (though they don’t hesitate to complain about it).

They also gripe about $80 games… yet happily spent $60, then $10, then $15, then $20 on increasingly robust DLC packages. This isn’t economic uncertainty speaking here… it’s mere sticker shock, and I personally don’t find that a particularly compelling argument from people who absolutely have the means to pay the extra cost (which I would suspect is a significant majority of gamers).

There is also the simple reality that hobbies are expensive, and gamers honestly get off pretty close to the easiest on that score. Name any hobby, of any slant, in any area of interest, and hoo boy, if you think the prices of games are problem…

Just ask any avid hiker about the costs of just being able to fucking walk through the wilderness. If you are going to be invested in something to the point that you want to genuinely enjoy that experience, it’s simply going to cost you a lot of money. There is a massive degree that it is, to put it bluntly, unavoidable, and a reality that said hobbyist has to accept.

Now, with all that said, there’s no small degree that the arguments of the industry are more than a little bit of bullshit as well. While it’s true that gamers ask for more than they ever did, game developers and studios and publishers overplay that desire.

“Gamers want 8k/120fps with photorealistic 3D effects… etc. etc.”

Do we, though? Do we really? The biggest hardware hit of the last generation didn’t even have 4k capability. Hell, it couldn’t even run a lot of its games at its stated max performance of 1080p. And the “most powerful console of its time” finished in such a distant third that its publisher now is trying to sell their software subscription service to anyone willing to host it.

“Games require so many more people and take so much more time that prices have to reflect that…”

Does it though? One of the best games of the year sold for $50 with a team of (if I recall correctly) 30 developers, not including the contracted work by voice actors and whatnot (which most publishers don’t count in their employee roster anyway).

While I am dubious that smaller teams producing smaller games with less development time sold for less is a replicable answer across the entire industry (play time became a selling point in the “golden age” of gaming because gamers rejected that idea in the 90s and 2000’s), it is certainly possible to deliver a premier experience with less overhead, and its been done fairly frequently.

And finally, there is the reality that the purchasing power and disposable income for a lot of gamers hasn’t meaningfully increased over the years. I am not convinced that group is a majority by any stretch (again, people are genuinely ponying up despite the increases), but its a group that certainly exists, and doesn’t like the idea that the industry is leaving them behind. They can see the writing on the wall here, and that they are being priced out of the games they loved as children as those companies chase the disposable income of those higher up the purchasing ladder.

Yeah, all those words to say… I don’t know if there is a simple answer to this problem. I’d say that there really can’t be a solution until the Great Revolution overthrows this late-stage capitalist world… but considering how poorly communist governments tend to treat games (or any artistic expression, for that matter), there might not be a particularly satisfactory solution on the other side, either.

What is Worth $80?

Posted in Grumblings with tags , , , , on April 20, 2025 by chemiclord

Disclosure time: I am a bit of a Mario Kart fiend. For whatever reason, ever since that first game popped up on the Super Nintendo Entertainment System, I’ve been nigh addicted to that silly kart racer… even when it honestly wasn’t the best of its genre, much less the only one of its genre.

Let’s be honest, Diddy Kong Racing was doing a lot of what Mario Kart is just getting to doing, but for whatever reason, that game never resonated with me quite like the OG. I’ve put roughly 200 hours into every freakin’ title except 7 (and that was only because I didn’t have the 3DS at that time). I’m reasonably certain I will do the same with Mario Kart World.

So for me… is it worth $80? Sure. Do I like that sticker price? Not really. But I’ll grin and bear it because I’m going to get my money’s worth.

Now I don’t begrudge anyone who looks at that same title, shrugs, and says, “That’s not worth $80.” That’s actually entirely fair. If you’re not someone who is going to put 200 hours into it (and I’d wager a ton of people won’t), that’s not a price tag that’s going to compel a purchase. That’s okay. That’s a lot of money to spend on one game.

But what does grind my gears are the dramatics that a lot of gamers are exhibiting over this price point. You’d think this was some sort of daytime soap opera and they just discovered their fiancée has slept with their rival on the eve of their wedding from the reactions they are vomiting on the web. You’d think these gamers are on the brink of homelessness and starvation with the way they are wailing about how they “can’t afford” these unreasonable prices.

Dry your crocodile tears, build a bridge, and get over it. “Why isn’t this $70? $80 is simply too much! I can’t afford that!” Fuck off. If ten bucks is the breaking point for your budget, then I’m gonna be perfectly blunt and tell you that you shouldn’t be buying Mario Kart World at any price point. You shouldn’t be buying it at $70. Hell, you shouldn’t be buying it at $50 (which is the price point that you’d get it in the Nintendo Switch 2 bundle).

If your financial situation is that tenuous that $10 is simply a bridge too fucking far, then you need to back away and not buy anything at all. If you simply can’t afford it at $80, then you can’t afford it at $70. Likewise, if you can afford it at $70, then you can find that extra Hamilton in your budget. You don’t have to like it (like I don’t particularly), but you can do it. Don’t pretend you can’t. Don’t pretend like you’re going to have to subsist on beans and rice for three months because you put that extra cash down on a video game.

Drop the sob stories. Drop the drama. There is a perfectly acceptable to reason to reject that price point, one that doesn’t require you to make yourself look like a damn fool.

“It’s not worth $80.” There ya go. That’s all ya need… and that’s all that Nintendo is going to listen to at the end of the day anyway.

Here We Go Again…

Posted in Grumblings with tags , , , , on July 8, 2021 by chemiclord

Stop me if you’ve heard this one.

That’s a figure of speech. I’m not actually going to stop, even though I promise you that you’ve heard this story many times before.

The enthusiast press for games hears some rumors from a handful of different sources about plans a game company wants to do. Without thinking or any real editorial oversight to connect the dots, they rush to publish these rumors because they just have to break this story first.

Then begins the mad rush with multiple outlets not wanting to get left behind, so they rush to publish, turning the loosely connected strings into a jumbled ball that can no longer be unwound.

Because now the gamers have a hold of it, and the hype train that the press started is now completely in their hands, and the gamers have aimed that train right at the damned wall.

Again.

Meanwhile, said company repeatedly states that they have no plans to do what is being reported. They shoot down every and all statements that they are about to make an announcement about what they have already said they aren’t planning. They tell their investors there are no such plans.

It doesn’t matter.

And when the inevitable happens, that the thing the company has been telling gamers for months wasn’t going to happen doesn’t happen… gamers get violently mad at the company that didn’t promise anything.

It would be funny, if it didn’t happen so often without anybody seeming to learn anything. Now it’s just annoying.

In this case, this is the story of Nintendo, and the oft hyped and speculated Switch “Pro,” which remains in the ether, and will probably remain in the ether no matter how many times Nintendo refreshes their Switch console.

This most recent rumor that turned the masses into a ravening mob was started by Bloomberg, then quickly backed up Eurogamer, and Kotaku, and CNet, etc. If any of them had actually stopped to think about what they were reporting, this might have stopped at a dull roar rather than the incendiary social media fire that burst up in the wake of the completely unremarkable hardware refresh Nintendo actually announced.

Now, in a partial defense of these outlets, I don’t think they were fed lies. I’m actually confident that their sources are accurate when they said that Nintendo has been sourcing higher power components. I’m sure Nintendo has talked to internal developers about 4K resolution and/or DLSS. I’m sure Nintendo has discussed potential ways to add performance boosts into the dock, because that’s a patent Nintendo has held since before the original Switch console was put on the market.

(Don’t believe me? That patent can still be found here.)

But where the enthusiast press failed was not pausing to think. Nintendo is a company that has about two hundred ideas bouncing about at any given moment. They start developing their “next generation” of hardware before the current gen is even being shipped. If any of them had taken the time to actually put the pieces together, I have no doubt that the picture would have shown exactly what Nintendo told their investors; that they are always looking at hardware, but no significant upgrades were coming any time soon.

Pro tip: whenever you want to know what a company’s plans are, listen to what they tell their shareholders. Companies that aren’t planning some sort of financial crime generally don’t lie to them.

If I’ve said it once, I’ve said it a thousand times. Stop fighting for the right to be first; start fighting to be the first to be right.

As for the gamers… I’ve given up on those lemmings. They will tell themselves whatever they want, and will always blame those who never promised anything for breaking their promises. Because gamers seem to be utterly incapable of self-reflection.

As always, gamers are what’s wrong with gaming.

This is Who Nintendo Labo is For

Posted in Grumblings with tags , on April 23, 2018 by chemiclord

When Nintendo Labo was announced, it received a mixed response, especially from the “hardcore gaming” world, bemoaning that this wasn’t at all for them, and who Nintendo was trying to cater to with such a childish toy.

Meet Jack.

Jack’s always been a creative sort.  There’s been more than one occasion where he has joined Fred and I at a convention booth, and just started cranking out drawing after drawing, or conjuring Frankenstein’s Monster-esque Lego contraptions, or… paper craft steering wheels for Mario Kart 8.

And this was his excitement when the big moment finally arrived.

This is who Nintendo Labo is for.  No, it’s not for the conventional gaming community, but you know what?  That’s perfectly fine.  Not everything has to be.  Sometimes, a game (and the experience that comes with it) can be for a 9-year-old kid who likes to make stuff.