Archive for Gaming

Here We Go Again (On the Price of Games)…

Posted in Grumblings with tags , , , , on October 24, 2025 by chemiclord

So, I would never have thought that I’d have a discussion about Kirby beyond the real history behind the character (he was named after the lawyer that helped Nintendo win the rights and trademark to Donkey Kong). But here we are!

So, it turns out that the price for the new Kirby Air Riders has been released, and boy, are some people on social media not very happy that it clocks in at the $70 price point. This is not at all surprising to me. In my almost five decades on this earth, I have seen this unique Five Stages of Grief play out specifically twice (to the former Blizzard developer that snarled at me about it, no this isn’t some “nostalgia” speaking, I was no snot-nosed kid the last two times this happened; I was a grown ass man paying for my own stuff and my memories are very clear).

From the era where games were literally all over the place (those Super Nintendo ads from the early 90s that have game prices anywhere from $35 to $90+ aren’t fake folks, they are very, very real), to the early days of standardized prices, to the bump to $60 in the early aughts, to the now $70 bump… gamers have always bristled when the prices went up. Hell, this current grousing isn’t even particularly worse. So, if I seem dismissive of it to some small degree, it’s for a reason. This isn’t new, and there’s nothing particularly “fresh” about this current age of protest that tells me it’s going to be particularly different this time around.

At least, not specifically in gaming. Economic pressures as a whole are a different tale that has yet to be fully told.

It’s also a big part of the reason why “taking a side” on this isn’t as easy as both “sides” want it to be, because there are legitimate reasons on both sides, in a way that wasn’t exactly true the last few times this happened.

Let’s start with how the industry’s price increases are valid. Yes, it is very true that games and game hardware has not kept up with inflation over the last twenty-some-odd years. Just like with the bump to $60 as the industry standard, there comes a point where a static price point simply becomes untenable, and the industry probably held out longer than it should have.

And I say that because it is very clear that there’s a degree that the complaints are empty. Contrary to what gamers want to believe, people are willfully spending more than they ever have on their games, even adjusting to inflation, thanks to how “free-to-play” games are happily fleecing gamers far more harshly than up front prices ever did. The same community complaining about $70 cover prices generally has no problem dropping $100 a pop on a gacha system slot machine (though they don’t hesitate to complain about it).

They also gripe about $80 games… yet happily spent $60, then $10, then $15, then $20 on increasingly robust DLC packages. This isn’t economic uncertainty speaking here… it’s mere sticker shock, and I personally don’t find that a particularly compelling argument from people who absolutely have the means to pay the extra cost (which I would suspect is a significant majority of gamers).

There is also the simple reality that hobbies are expensive, and gamers honestly get off pretty close to the easiest on that score. Name any hobby, of any slant, in any area of interest, and hoo boy, if you think the prices of games are problem…

Just ask any avid hiker about the costs of just being able to fucking walk through the wilderness. If you are going to be invested in something to the point that you want to genuinely enjoy that experience, it’s simply going to cost you a lot of money. There is a massive degree that it is, to put it bluntly, unavoidable, and a reality that said hobbyist has to accept.

Now, with all that said, there’s no small degree that the arguments of the industry are more than a little bit of bullshit as well. While it’s true that gamers ask for more than they ever did, game developers and studios and publishers overplay that desire.

“Gamers want 8k/120fps with photorealistic 3D effects… etc. etc.”

Do we, though? Do we really? The biggest hardware hit of the last generation didn’t even have 4k capability. Hell, it couldn’t even run a lot of its games at its stated max performance of 1080p. And the “most powerful console of its time” finished in such a distant third that its publisher now is trying to sell their software subscription service to anyone willing to host it.

“Games require so many more people and take so much more time that prices have to reflect that…”

Does it though? One of the best games of the year sold for $50 with a team of (if I recall correctly) 30 developers, not including the contracted work by voice actors and whatnot (which most publishers don’t count in their employee roster anyway).

While I am dubious that smaller teams producing smaller games with less development time sold for less is a replicable answer across the entire industry (play time became a selling point in the “golden age” of gaming because gamers rejected that idea in the 90s and 2000’s), it is certainly possible to deliver a premier experience with less overhead, and its been done fairly frequently.

And finally, there is the reality that the purchasing power and disposable income for a lot of gamers hasn’t meaningfully increased over the years. I am not convinced that group is a majority by any stretch (again, people are genuinely ponying up despite the increases), but its a group that certainly exists, and doesn’t like the idea that the industry is leaving them behind. They can see the writing on the wall here, and that they are being priced out of the games they loved as children as those companies chase the disposable income of those higher up the purchasing ladder.

Yeah, all those words to say… I don’t know if there is a simple answer to this problem. I’d say that there really can’t be a solution until the Great Revolution overthrows this late-stage capitalist world… but considering how poorly communist governments tend to treat games (or any artistic expression, for that matter), there might not be a particularly satisfactory solution on the other side, either.

What is Worth $80?

Posted in Grumblings with tags , , , , on April 20, 2025 by chemiclord

Disclosure time: I am a bit of a Mario Kart fiend. For whatever reason, ever since that first game popped up on the Super Nintendo Entertainment System, I’ve been nigh addicted to that silly kart racer… even when it honestly wasn’t the best of its genre, much less the only one of its genre.

Let’s be honest, Diddy Kong Racing was doing a lot of what Mario Kart is just getting to doing, but for whatever reason, that game never resonated with me quite like the OG. I’ve put roughly 200 hours into every freakin’ title except 7 (and that was only because I didn’t have the 3DS at that time). I’m reasonably certain I will do the same with Mario Kart World.

So for me… is it worth $80? Sure. Do I like that sticker price? Not really. But I’ll grin and bear it because I’m going to get my money’s worth.

Now I don’t begrudge anyone who looks at that same title, shrugs, and says, “That’s not worth $80.” That’s actually entirely fair. If you’re not someone who is going to put 200 hours into it (and I’d wager a ton of people won’t), that’s not a price tag that’s going to compel a purchase. That’s okay. That’s a lot of money to spend on one game.

But what does grind my gears are the dramatics that a lot of gamers are exhibiting over this price point. You’d think this was some sort of daytime soap opera and they just discovered their fiancée has slept with their rival on the eve of their wedding from the reactions they are vomiting on the web. You’d think these gamers are on the brink of homelessness and starvation with the way they are wailing about how they “can’t afford” these unreasonable prices.

Dry your crocodile tears, build a bridge, and get over it. “Why isn’t this $70? $80 is simply too much! I can’t afford that!” Fuck off. If ten bucks is the breaking point for your budget, then I’m gonna be perfectly blunt and tell you that you shouldn’t be buying Mario Kart World at any price point. You shouldn’t be buying it at $70. Hell, you shouldn’t be buying it at $50 (which is the price point that you’d get it in the Nintendo Switch 2 bundle).

If your financial situation is that tenuous that $10 is simply a bridge too fucking far, then you need to back away and not buy anything at all. If you simply can’t afford it at $80, then you can’t afford it at $70. Likewise, if you can afford it at $70, then you can find that extra Hamilton in your budget. You don’t have to like it (like I don’t particularly), but you can do it. Don’t pretend you can’t. Don’t pretend like you’re going to have to subsist on beans and rice for three months because you put that extra cash down on a video game.

Drop the sob stories. Drop the drama. There is a perfectly acceptable to reason to reject that price point, one that doesn’t require you to make yourself look like a damn fool.

“It’s not worth $80.” There ya go. That’s all ya need… and that’s all that Nintendo is going to listen to at the end of the day anyway.

And Another Sacrifice…

Posted in Grumblings with tags , , , , on June 9, 2019 by chemiclord

… to the altar of cheap games.

Double Fine, indie developer of Pyschonauts fame, is indie no longer, having reached an agreement to be bought by Microsoft Studios.

Now, if you’ve read some of my earlier comments on the state of gaming, it shouldn’t surprise you that I don’t blame Double Fine for this.  This is a move they simply have to make.  The profit margins for games at the price point gamers demand are too thin unless you have deep pockets willing to take the risk of potential failure.

Double Fine wasn’t some trash studio.  If they can’t make it on their own, then there is something very, very fundamentally wrong with the market they were trying to work in.

To those gamers who are inevitably going to complain about another studio “selling out,” we are the problem.  We need to be willing to spend more up front.  Period.

Gamers are What’s Wrong with Gaming

Posted in Grumblings with tags , , , , on October 27, 2018 by chemiclord

I want to say this first; I would, by the colloquial definition of the term, be a “gamer” myself.  So as I unload here, I do so knowing that I am a part and contributor to this environment.

I write this in the aftermath of the revelations of extreme “crunch” (for the non-gamers among my readers, it’s overtime in the same way that Hafthor Bjornsson is a weight-lifter) at Rockstar Games as they pushed to make the publishing deadline for their latest title, Red Dead Redemption 2.

Now, the extreme levels of crunch that R* demanded of its developers earned itself a great deal of flack and scorn from a broad swath of gamers… who then promptly rushed out on release day and rewarded the company for the abuse of their developers by buying the game “Day 1” by the truckload.

Because publishers know that gamers’ words of support for developers are emptier than John Stumpf’s soul.  Publishers will continue to abuse their developers without any real concern of reprisal because they know damn well by now that given the choice between actually supporting developers, or beating them like mules to get their games five months earlier, that gamers would crack that whip themselves if they had the opportunity.

Because gamers are what’s wrong with gaming.  We are the Patient Zero of all of the industry’s problems.  Every single terrible, predatory, abusive behavior on the part of publishers and studio management can be directly Point A to Point B traced to some shitty behavior or actions on the part of the industry’s consumers.

Publishers impose crunch because they know the absolute biggest sin for gamers is to delay a title.  Hell, we live in a society where a reporter got threatened because he reported a potential delay.  That dude was only the fuckin’ messenger.  What do ya think happens to developers of a delayed game?

And before that, what was the big source of outrage before Rockstar’s “crunch” controversy?  Lootboxes and other microtransactions bilking us of our money.  Now, don’t get me wrong.  It is predatory bullshit.  It is disgusting how much money they are making basically selling the equivalent of e-lottery tickets that you (mostly) can’t actually get any monetary winnings on.

But at the end of the day, this mess is the direct result of gamers repeatedly losing their shit every single time the industry tried to raise cover prices, and as such publishers decided they needed to get creative to get the profits they were looking for.  And now that they are making more money than half of the world’s nations, suddenly they don’t need to raise prices.

Good job, us.  All because we couldn’t accept that $60 in 1990 wasn’t the same as $60 in 2010.  We sure showed them!

Hell, we are a community so entitled that we have people comfortable enough to suggest without irony that laid-off developers for a studio that wasn’t even going to honor the contracts they had with those employees should work for fucking free to finish the game.

And don’t even get me started on the culture of toxicity that makes gaming or game developing as a woman such a unique hell that Dante Alighieri, if he were still alive, would have felt compelled to wedge it somewhere between his sixth and seventh circle.

And yes, I’m sure that these latter examples are all “minorities” of the community.  But ya know what isn’t?  The millions upon millions of people who despite knowing about people being worked up to “100 hours” for months on end still said, “But… my games…” and made Rockstar’s management a whole ton of bonuses.

Because we are the problem, and I’m kinda tired of hearing us claim we care about solutions.