Archive for the Grumblings Category

On Rooting For Meteors…

Posted in Grumblings with tags on June 10, 2016 by chemiclord

Way back in 1987 when I was still a kid, I was picking up the paper for my grandfather, and one of the headlines on the front was about the NBA Finals featuring the Boston Celtics and the Los Angles Lakers.

Not fully understanding the rivalry among the Detroit Pistons faithful for both teams at that age, I asked my grandfather who he was rooting for.  He looked at me with a wary eye and said simply,

“The meteor.”

“Rooting for the meteor” as I came to learn it stemmed from that rather gruesome place where you really don’t like either side of a contest, where there’s a sense that in a way you lose regardless of who wins.  I’ve kinda struggled with this scenario outside the sports world as the disaster between Gawker Media and the various lawsuits that have driven it to bankruptcy, as well as the billionaire that had been bankrolling many of those lawsuits in secret.

On one hand, we have Gawker.  While I have on occasion enjoyed their attempts at legitimate journalism, and have commented on articles from Jezebel, Kotaku, and Deadspin (among others), at the same time the media organization has run and stubbornly clung to “articles” that not even tabloids would have touched simply because they served no purpose other than spite… one of which being “outing” the not-so-secret sexuality of the billionaire that went after them in retaliation, Peter Thiel.

Make no mistake, Gawker’s done more than enough things that should have gotten them buried years ago.  From attacking executives that had no significance simply because they were a rival, to posting segments of sex tapes because apparently transcripts just simply weren’t telling enough… this is a well deserved result for the company.

But then, on the other hand, we have billionaire Peter Thiel, who despite claims that his sexuality wasn’t particularly a secret seemed to go out of his way to make sure it wasn’t discussed.

Had Thiel simply sued Gawker himself, and put his own stamp on this, I would have been wholly in his corner.  But instead, he started bankrolling other lawsuits, making sure that the arguments arranged would avoid insurance payout and directly hurt Gawker’s pocketbook in the process, so that he could operate largely anonymously until his scheme had basically reached fruition.

The tactic itself (using a superior bankroll to effectively bully smaller parties into submission) is hardly new, and is pretty despicable.  To do so in secret is even worse in my mind.  The idea that someone with enough money could effectively destroy someone else without even needing to show their face makes me ill, especially considering that “small” independent media is increasingly becoming the only way to find journalism as free from bias as possible.

It’s a worrying precedent to be sure, and a play I really don’t want to see become prevalent in the already thick playbook for the wealthy of our society.

So yeah… I guess I’m rooting for the meteor in this one.

On Rape Culture (Redux)

Posted in Grumblings on June 7, 2016 by chemiclord

Some time ago, I visited this particular topic, and how I felt that rather than “rape culture”, America more has a problem with “fear culture”, rather than normalizing rape and violence against women, we simply don’t want to face it and address it, indirectly allowing it to happen rather than actively supporting it.

While I don’t want to say I was “wrong” (because I do think that a large part of the problem is simply normal people not wanting to face how real and prevalent the problem is), I clearly under valued that there certainly is a very powerful element of our society that actively seeks to diminish women and what they face.

Enter Brock Turner.

I don’t want to get into a blow by blow of the events (mostly because I don’t want to have to hold myself back from punching a wall), but the general synopsis is, potential collegiate swimming athlete rapes an unconscious woman outside a party, is stopped in the process by two others, and despite the witness testimony and evidence… his sentence is a whopping six months of jail time.

In the fallout, we have seen the head of what feminist thought calls “rape culture” rear its head and bear it’s fangs.

Starting with the judge who administered the slap on the wrist declaring in sentencing that, “A prison sentence would have a severe impact on him…I think he will not be a danger to others.”  Or the father who declared that he shouldn’t lose twenty years of his life over twenty minutes of bad behavior.  Or the friend who blamed “political correctness” for the outrage following the trial and sentencing.

But this is all stuff we have heard before, many times, isn’t it?  This idea that rape is a temporary thing, and that if there are any lasting effects, it’s the failing of the victim.  That this should be a “teaching moment”, not a crime that deserves severe punishment.

But this is the first time that I can remember the victim in question actually taking the advice of MRA twats, having the courage to face her assailant, describe what happened to her, the humiliating process she underwent just to get to this point… and then still be ignored by the justice system in lieu of not ruining a promising young man’s life.

Damn it.  Where’s that fucking wall?

Bah, I’d have to get in line anyway.  Half the country is stuck slamming their heads against it.

Why are Video Game Movies so Bad?

Posted in Grumblings with tags , , , on May 29, 2016 by chemiclord

This is a question that seems to come up more than once, and usually after the latest “big studio” attempt to transition from the console to the big screen.

And sure enough, the topic has churned up now that Warcraft and Angry Birds stumb…

I still can’t believe that’s a thing.

But the fact that it is a thing ties into Problem #1:

Problem #1: Hollywood is picking up some REALLY dumb games.

This really isn’t something that’s too hard to figure out, especially since Hollywood has a really hard time producing good movies from screenplays developed right in their wheelhouse.

So, it shouldn’t be too much of a surprise that when they’re looking to adapt a video game, they’d point at the top sellers list and go, “Ehhh… that one.  Get the rights to that one.”

Which is how you wind up with Tetris: The Movie.

And I wish I was making that up.  Truth can be stranger than any fiction, and leads to Problem #2:

Problem #2: Let’s be honest… video game storytelling has traditionally stunk.

Sorry, but it’s true.  You know it.  I know it.  We all know it.  And that very painful trait isn’t something that translates well into a medium where the story has to carry the work.

Scoff at Mortal Kombat and Super Mario Bros. for how awful those movies were, but really… how many people have actually read the companion material for the really popular games in the medium’s history (i.e. the ones that actually get tapped to make that jump)?

For the longest time, video game stories were an afterthought.  The gameplay itself was expected to be the carrying element.  It’s only fairly recently that the storytelling in video games has reached a point where it reasonably is expected to be a primary (if not the primary) element in the quality of the product.

We’re only now reaching a point where the likes of Mass Effect or Assassin’s Creed will start drawing interest from major studios, the latter of which is actually being filmed as we speak, and one that I think has the narrative chops to make said transition well.

Except for Problem #3:

Problem #3: The Uwe Boll Effect

For all the blatant cheesecake and horny male pandering, underneath the Dead or Alive series hides a remarkably coherent plot (albeit a weird one).  So, obviously, the answer is to completely gut that plot, ignore everything about the characterization, relationships, interactions, and how events entwine… and instead mash together something that barely resembles what your audience has already demonstrated they resonate with.

This is hardly a problem with just video games.  Books to movies like to do this too; there seems to be a pathological urge by directors and screen writers to put their own “stamp” on the work by arbitrarily changing things.

At least with books, you can argue that cinematography requires some changes (things that happen in a book, like internal thoughts, don’t really translate well, for example).  But video games, being a visual medium itself, generally shouldn’t require that much narrative meddling.

There’s a bunch of other tripwires involved, but these are the three big ones from my angle, and until those have been resolved, I’m afraid we’re not going to be seeing too many good video game movies in the near future.

 

 

On Captain ‘Murica.

Posted in Grumblings on May 27, 2016 by chemiclord

Despite having been a webcomic writer for two years, and directly working with one of the most prominent webcomic creators in the medium’s history, I’ve never exactly been a comic or manga enthusiast.

First is a limit of only so many hours in a day.  Between balancing a day job and creating my own stuff, I don’t exactly have all that much free time to pick up and follow comics, especially American comics, which are known for endless reboots, redesigns, remakes, parallel stories, etc…

Which leads to the second reason.  While I see tremendous potential in comics and manga as a storytelling medium, it only very rarely reaches its potential.  Mostly because artists and writers are thrown onto a project with very little understanding of what makes those established characters compelling to the audience… or if they do, they just don’t care.

We saw an example of this with the nigh unmitigated disaster that was DC’s “New 52” reboot.  We saw an example of this when some nitwit at Marvel decided that a married Spiderman just wasn’t cool enough in the “One More Day” storyline.

And we’re seeing it again with the latest “shocking”, “compelling”, “earth-shaking” twist with the original Captain America.

Now, Captain America going through some weird phases is hardly a new phenomenon.  The guy was turned into a werewolf and a zombie depending on the continuity involved.

But this one is one where Ol’ Cap has crossed a line that probably shouldn’t have ever been crossed.  Not only is Steve Rogers a member of Hydra (the Nazi analogue that by its own admission is supposed to be the bridge to the Fourth Reich), he supposedly always has been.

This is, unequivocally, a terrible idea.  And whoever thought of that should have been slapped repeatedly until the stupid stopped.

The problem isn’t that a renown hero has really been playing a long game.  It’s specifically Captain America, the production of two Jewish creators specifically during the World War II era and the rise of Nazi Germany and the deplorable crimes against humanity that the Nazis caused.  While America was waffling in a passive-aggressive isolationism with business leaders that openly supported the Third Reich (let’s just say you might want to read about the history of the Ford family, those who insist on buying domestic), Simon and Kirby were calling out their country to act in a climate that was wary of the Jewish presence in America at best, and openly hostile at worst.

An iconic character created specifically as an ideological counter to the Nazi menace should have never been considered to have been a member of the MCU’s Nazi analogue.  It spits in the face of the people who created it and trivializes history for the sake of a “shocking development.”

It’s bad, and Nick Spencer should feel bad for being so bad.

An Open Letter to SquareEnix…

Posted in Grumblings with tags , on April 8, 2016 by chemiclord

So apparently the new Final Fantasy 7 remake is going to be “massive”, with each episode being “as large as FF13.”

My response to that is… “So what? All that inherently tells me is that each episode of the game will be 10 hours of cutscenes and 4 hours of walking down a narrow hallway.”

SquareEnix, you had a sure money maker. You just needed to NOT mess with it. Instead, you go out of your way to tell your prospective customers that you are indeed messing with it in significant ways.

It’s a pretty huge risk you’re taking, and I appreciate that on its own. Part of me is glad that you’re not just resting on your laurels, and instead are trying to update the game’s relevance (because I’ll be honest, there’s a lot about the original that is… pretty terrible in retrospect).

But at the same time, your track record recently is awfully spotty, to put it mildly. You can’t afford to FF14 this. Don’t be surprised if your fans don’t exactly pony up to pre-order this (like myself).

I am going to wait and see, because I’m not at all confident your company has any idea what you’re doing.

On Intellectual Property…

Posted in Grumblings with tags , , on April 7, 2016 by chemiclord

So, we’ve got a new hubbub going on in the gaming world, this time dealing with Blizzard/Activision and their legal action to shut down a private server that was running version 1.12 of the World of Warcraft MMO.

No small amount of gamers have rushed to the defense of private server, Nostalrius, with a number of arguments, be it Blizzard no longer supporting that “legacy” content to the Nostalrius developers not using Blizzard code to host the client.

And what these people don’t seem to understand is that none of those arguments matter in the slightest.

For the same reason you can’t take whole passages of a book and try to publish them as your own, or try to screen movies in a theater without negotiating the rights to do so… you technically can’t host a game (even if you don’t actually have the game present or use the original game’s code to communicate between players) without the expressed permission of the entity that controls the copyright to that intellectual property.

Because with any media, you don’t actually buy the content.  You buy the right to access it by the terms the controller of the IP allows.  You’re buying the physical book the words are written on, not the words themselves.  You’re buying the disc that the game or movie is programmed on, not the game data itself.

(This is why digital games are such a weird area to navigate, as customers are realizing they don’t technically own anything on their Steam list, and could lose it at any time regardless of how much money they spent.)

It’s not about the code or the game data.  It’s about the World of Warcraft IP itself, and using that IP outside of the terms that Blizzard set in their license agreement.

I’m not interested in defending Blizzard’s motives.  They’ve done plenty of pretty vindictive stuff to their own customers that I would never claim they’re doing anything for good of anything more than their own pocketbook or the perception that it would help their bottom line.

I’m not going to claim that the people who ran Nostalrius are thieves or terrible people.  They were just dudes that wanted to play a version of a game that Blizzard had no interest in supporting any longer.

But until someone successfully challenges the legality of EULA in regards to intellectual property, that’s the means that Blizzard (or any copyright holder) can and will use to “protect” that property, and they can enact that right whenever they wish and change their mind at any time.

The ability to protect that IP is important to creators, especially ones that use that protection to secure the ability to sustain a livelihood to create more content for others to enjoy.  And that’s why I have to support their efforts, even if I don’t think they’re using it in a constructive way.

Because a world where they (and by extension I) don’t have that power will be a very rough era for people who create.

On the Collapse of Common Sense…

Posted in Grumblings on April 1, 2016 by chemiclord

More sportyball topic today.  I’m sorry, but bear with me.  It’s really only tangentially related.

Long story shorter, there is a basketball player named Nick Young, who is (presumably still present tense as of this writing) engaged to Iggy Azalea.  He decided to (allegedly) cheat on his fiancee because hey, NBA player and all, and then brag about it to his teammate D’Angelo Russell, who in turn was recording the whole thing and it somehow magically went public.

Now, Young is all pissed off (demonstrating the value of a USC education in the process), and the entire narrative that I have read so far centers on how Russell betrayed his teammates’ trust, and how it’s going to cripple his ability to be anyone’s teammate in the future.

It’s not that this sentiment is wrong inherently.  I can promise you Russell didn’t record and leak that video confession to be a valiant defender of the social contract of engaged people.  He did it to be a dick, and on that score… well… mission accomplish buddy!  I hope “getting over” on Young was worth being a pariah in your chosen profession for the rest of your career.

But I want to talk about Young, and more specifically the “boys will be boys” mentality that allows our talking heads to completely gloss over or outright ignore Young’s stupidity in their rush to eviscerate Russell.

Those that do address Young’s idiocy effectively couch it in the idea that “he shouldn’t have been engaged as a young athlete” and not “he shouldn’t have been cheating on his fiancee.”  The idea is that athletes are surrounded by women throwing themselves at them at every opportunity, and the temptation is simply too great to ignore.

Sure, there is a sizable amount of women who are perfectly fine with one night stands and the desire to be bedded by someone “famous.”  I’m not going to demean them.  You girls do you (or whatever star studded man or woman decides you’re a good one-night stand).

But this idea that there’s just so many of those girls out there that no man could possibly resist the temptation basically reduces men into hormonal balls of instinct, and that lets people like Nick Young off the hook.

Once you “put a ring on it”, to borrow the vernacular, the “game” changes.  Nick Young wasn’t helpless.  He knew exactly what he was doing, and decided that his fiancee didn’t matter in the pursuit of short term pleasure.

He then had the unmitigated gall to brag about his sexual conquests to his teammates, which would be a fairly stupid thing to do even if he trusted them implicitly.  It again demonstrates a man who knows exactly what he is doing, knowing exactly who he is hurting, and simply doesn’t care.

Nick Young isn’t a victim.  This isn’t “boys will be boys.”  This is a shitty human being doing shitty things, and getting those secrets exposed by an equally shitty teammate.

It is more than possible to hate the player and hate the game.  And it’s due time our society starts doing so.

For the Sake of Accuracy…

Posted in Grumblings on March 24, 2016 by chemiclord

Reddit’s r/shitpost should just redirect straight to reddit.com.

That is all.

On Weighted Scales…

Posted in Grumblings on March 3, 2016 by chemiclord

I’ve got a real big problem with the Doomsday Clock.

In case any of you don’t know what it is, it was first unveiled in 1947 as the nuclear race was gearing up, and well meaning scientists and leaders wanted to put how close we were to nuclear annihilation into terms that the general public could understand.

Theory goes, if the utter destruction of the human race was 12:00am, people would see us at 11:55pm, and be stirred to action, demanding leaders to take their fingers off their respective buttons, and return to their senses.

Whether or not it is effective (let’s be honest, it’s not), it sounds like a perfectly noble cause.  So why do I have a problem with it?

It’s because of news like this: http://www.cnn.com/2016/01/26/us/doomsday-clock-feat/

No, it’s not inherently because the clock is currently three minutes to midnight, barely one minute behind a period where the U.S. and the Soviet Union were actively testing ever larger thermonuclear weapons and the Cuban Missile Crisis (although it is fairly silly).  It’s not that the doomsday clock is now factoring in things like climate change (because climate change is a very big deal, even though the original designers of the doomsday clock wouldn’t even shift the minute hand one angstrom over a calamity approximately 100 years off).

The problem is that in the entire time of its inception, the Doomsday Clock has never been dialed back to any point earlier than 11:43pm.  They created a mechanism that by the very advancement of humanity and the clock’s own precedent cannot possibly use anything other than a narrow window that insinuates dire omens.

Okay… so why is that a problem?

Let me put it this way; Americans may remember the ill fated Homeland Security Advisory System, the color coded “threat level” of terrorist attack brought forward in the wake of the 9/11 attacks.  It was five step scale, ostensibly going from “Low” (green), “Guarded” (blue), “Elevated” (yellow), “High” (orange), to “Severe” (red), but it quickly became clear that the system wasn’t ever going to fall below the yellow, “Elevated” level.

As a result, the HSAS quickly became a joke, and summarily dismissed and ignored before finally meeting a ignoble end in 2011.  The problem that the HSAS had is the same problem that the Doomsday Clock has, and what any such ‘weighted scale’ eventually has… when everything is a problem, eventually nothing is a problem.

But why even do something like that in the first place?  Well, kinda for the same reason why your usual video game review magazine will have a 1 to 10 scale, but you’ll rarely (if ever) see something fall below a 6.

It’s to manipulate public opinion.  But unlike video game mags using a weighted scale to hopefully convince you Aliens: Colonial Marines isn’t total puke garbage, the presenters of the Doomsday Clock and the Department of Homeland Security try to use the rhetoric of fear.

The goal is to scare you into doing what they want; whatever goal that might be.  Because a scared society doesn’t question.  A society that doesn’t question lets its leaders do whatever it wants so that its citizens can feel safe.

And it’s a horrible way to influence opinion… because eventually fear fails.  Eventually you cry wolf too many times over less pressing dangers, to the point where you have a people that simply aren’t listening by the time immediate dangers that need an immediate response come around.

To the operators of the Doomsday Clock; we are not three minutes to our destruction.  Stop pretending we are.

Thanks.

The Great American Lie

Posted in Grumblings on February 16, 2016 by chemiclord

There is this ideal in American society that can be pretty easily summed up as this:

Your success, and your failure, is determined nigh exclusively by the amount of effort you put into your chosen task.

If you are not successful, it’s simply because you didn’t work hard enough.  If you’re poor, it’s because you don’t work hard enough to make money.  If you have a shitty job, it’s because you’re not working hard enough to find a better one.  Basically, there is near infinite room for advancement if you’re willing to apply yourself to that advancement and are willing to do whatever it takes to get there.

It’s a neat ideal, and the idea is a comforting one.  Too bad next to none of it is true.  This is “The Great American Lie.”

It’s tied to the concept of American exceptionalism, and in many ways is the centerpiece to the collective delusion that the United States is just, like, the greatest country in the world in every way, ya know?

That’s not to say that the amount of effort you apply isn’t significant.  But it’s but one factor in many, and possibly not even the most important next to the simple reality of knowing the right people.  It can very easily be argued that having the right people going to bat for you is the biggest factor in you getting that well-paying job rather than someone else (who might even be more qualified)… or even knowing that well-paying job has an opening at all.

Americans even know this.  We bandy about buzzwords like “crony capitalism” and complain our leaders are in bed with special interests.  We gripe when shamed political or business leaders deploy their golden parachutes and land in better situations then they were before.

Then we turn around, and spit on the homeless person on the street and tell them they just need to work harder (usually while denying them jobs or assistance because they’re homeless and obviously a junkie that can’t be trusted or some other excuse), willfully ignorant to the fact that perhaps if one or two things that had nothing to do with our talents was different, the roles would be reversed.

We perpetuate the lie while we boo and hiss when that lie is exposed.  Why?  Because it’s convenient, and if there’s anything Americans love more than anything, it’s convenience.  It’s easy to blame those underneath us for simply not putting forth the effort.  Because to think otherwise would complicate our lives, forcing us to take stock in our good fortune and even (gasp!) having sympathy for our fellow man… compelling us to (GASP!) maybe even… help those less fortunate than us.

It’s also silly.  There’s nothing wrong in accepting our good fortune.  You don’t need to give your every spare dollar or every free moment helping the needy and the poor among us.  But the very least we can do is regard them without scorn, and try not to actively obstruct their own paths upward.

It’s only by facing and confronting The Great American Lie that we can even begin to make it The Great American Truth.