Thoughts on Fire Emblem: Three Houses

A handful of performance issues and some painful lack of anti-aliasing are the only real quibbles I have technically for what is truly a masterful title with a LOT of replayability. When Nintendo claimed there was 200 hours of content in this game, they (perhaps unbelievably) might have been UNDER-selling it.

Narratively, it is a BIT basic in the sense that there’s no REAL massive surprises in that no one side of the struggle is entirely right, and it’s a type of structuring that we’ve seen many times before in games. But Three Houses excels in the execution of that framework. Regardless of the path you choose, and regardless of the perspectives you’ve experienced before, it is very easy to become wholly invested on the path in front of you.

The only quibble I have is that the real “villains” of the story seem to exist only to be villains. They don’t seem to have any particularly compelling reason to be in the story at all other than to do terrible things that no one else would do. It felt entirely unnecessary, and I feel like the game should have either committed to them or cut them entirely.

All in all, there is nothing that Fire Emblem: Three Houses does that hasn’t really been done before in the medium. There’s nothing that I felt was completely unique or original, either in the technical presentation, the gameplay, or the story. However, it DOES put those pieces together in exceptional fashion, and anyone who likes these sort of turn-based style RPGs should enjoy this game immensely.

For people who have never experienced the series before (because it had been a handheld exclusive series), there really is no better way to introduce yourself to it. It earns every bit of a 9/10 and I would recommend it to any RPG fan without reservation.

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